![]() Then the phase happens, but the one who picked it gets a bonus. ![]() And that 'might' depends on whether players pick them or not: either game has more possible phases than there are players, so players pick one they want to happen. These gameplay mechanics are parts of phases that might occur in a round. The former tend to have gameplay mechanics to allow you to draw more cards, while the latter have different ways to influence your hand card and/or victory points count. Like San Juan, all individual cards are either production cards or enhancements (here: planets or developments). At the end of the game, the player with the most victory points wins. The cards you play and the actions you'll take will earn you new cards and/or extra victory points. In other words: each card has a casting cost of "X other cards" from your hand. Like race for the galaxy, it's a management style game where you have a hand of cards of which you'll play some by using others as currency. If at all possible, I would suggest you take a look at the card game San Juan first.
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